Quote of the Month

Quote of the Month

Posted by PH on December 13, 2009
Quote of the Month / No Comments

Begin doing what you want to do now. We are not living in eternity. We have only this moment, sparkling like a star in our hand—and melting like a snowflake…

Sir Francis Bacon (1561-1626)

Tags:

Quote of the Month

Posted by PH on July 27, 2009
Narrative, Quote of the Month / No Comments

The sky turns deep blue, the world freezes, and a progress bar marches slowly across it from horizon to horizon. Ethereal runes written in aurorae six hundred metres high scrawl across the heavens, updating reality, and for a moment your skin crawls with superstitious dread. Someday we’re all going to get skin implants and access this directly. Someday everyone is going to live out their lives in places like this, vacant bodies tended by machines of loving grace while their minds go on before us into strange spaces where the meat cannot follow. You can see it coming, slamming towards you out of the future, like the empty white static that is all anyone has ever heard from beyond the stars: a Final Solution to the human condition, an answer to the Fermi paradox, lights on at home and all the windows tightly shuttered. Because it’s a thing of beauty, the ability to spin the cloth of reality, and you’re a sucker for it: isn’t story-telling what being human is all about?

Charles Stross

Tags:

Quote of the Month

Posted by PH on March 23, 2009
Quote of the Month / No Comments

One late evening, about 10pm London time, I was sitting on the crew bus with the rest of my crew. We had just arrived home from the States on an unusual schedule: normally the flights from there come in overnight and arrive in the morning.

Anyway, it was a nasty night with drizzle and occasional heavy rain. The bus had to stop at a control point before crossing an active taxiway. As usual at that time of night the taxiways were busy, and on this particular evening we sat in the stopped bus beneath the wingtip of a 747-200!

We sat there with the airport lights shining at us through the rain, the bus wipers swishing, the traffic lights illuminating the interior, and this enormous aeroplane just next to us with its large engines humming at idle. I looked up at the cockpit but was unable to see anyone because of the dimmed lights I knew they’d be running. I thought: there are just three men sitting there listening and alert who would be flying this lovely aeroplane all night to Africa.

It was one of the most impressive visions I’ve had of the 747 and what it was like to operate it, despite all the training, walking through it and around it, and knowing in detail how it works. I just wish I could have a picture, somehow with the sound, to show you and to keep myself. Obviously I will always remember it, but the thrumming and gentle rocking of this monster almost at rest, itching to go into the night when it was given full power—oh boy! I’m glad I don’t have to do it now.

Just a memory, from me to you. Keep well please.
Dad.

Edwin Hazel 1933-2009

Tags: ,

Quote of the Month

Posted by PH on November 09, 2008
Digital Literacy, HCI, Quote of the Month / No Comments

The defining element of the desktop GUI is the icon, which, although it often has a name, is above all a picture that performs or receives an action. These actions give the icon its meaning. As elements in a true picture writing, icons do note merely remind the user of documents and programs, but function as documents and programs. Reorganizing files and activating programs is writing, just as putting alphabetic characters in a row is writing. Rather like the religious relics after which they are named, computer icons are energy units that focus the operative power of the machine into visible and manipulable symbols. Computer icons also remind us of the cultural functions of Hebrew letters in the Cabala or of alchemical and other signs invoked by such Renaissance magi as Giordano Bruno. Magic letters and signs were often objects of meditation, as they were in the logical diagrams of the medieval Raymond Llul, and they were also believed to have operational powers. As functioning representations in computer writing, electronic icons realize what magic signs in the past could only suggest.

Jay David Bolter

Tags: , , ,

Quote of the Month

Posted by PH on September 07, 2008
Quote of the Month / No Comments

The words are all on a transparent film. The experiences to which they refer are taking place seamlessly behind the film overlay. The words are like digital samples of a continuous analog experience. If you focus on the word-film, the experience becomes a blur, the way that focusing on an insect on your car windshield prevents you from seeing the road in the distance clearly. Preverbal experience of primitive people takes place entirely behind the overlay or rather without it. Early verbal cultures see the word and the thing which it names in somewhat equal focus, connected by an invisible membrane. Later verbal cultures come to see only the verbal overlay, with a vague blur of experience behind. As Homo Sapiens lives ever more in the realm of symbols the membrane connecting thing and symbol atrophies. Discourse becomes a same-symbol with-different-underlying-meanings/same-meaning-with-different-underlying-symbols quicksand.

Jon Hassell

Tags: ,

Quote of the Month

Posted by PH on March 25, 2008
Digital Literacy, HCI, Quote of the Month / No Comments

What exactly is an interface anyway? In its simplest sense, the word refers to software that shapes the interaction between user and computer. The interface serves as a kind of translator, mediating between the two parties, making one sensible to the other. In other words, the relationship governed by the interface is a semantic one, characterized by meaning and expression rather than physical force. Digital computers are “literary machines,” as hypertext guru Ted Nelson calls them. They work with signs and symbols, although this language, in its most elemental form, is almost impossible to understand. A computer thinks—if thinking is the right word for it—in tiny pulses of electricity, representing either an “on” or an “off” state, a zero or a one. Humans think in words, concepts, images, sounds, associations. A computer that does nothing but manipulate sequences of zeros and ones is nothing but an but an exceptionally inefficient adding machine. For the magic of the digital revolution to take place, a computer must also represent itself to the user, in a language that the user understands.

Representing all that information is going to require a new visual language, as complex and meaningful as the great metropolitan narratives of the nineteenth-century novel.

Put simply, the importance of interface design revolves around this apparent paradox: we live in a society that is increasingly shaped by events in cyberspace, and yet cyberspace remains, for all practical purposes, invisible, outside our perceptual grasp. Our only access to this parallel universe of zeros and ones runs through the conduit of the computer interface, which means that the most dynamic and innovative region of the modern world reveals itself only through the anonymous middlemen of interface design.

[Quote adapted from Johnson, S. (1997) Interface Culture. Harper Collins (pp.14-19).]

Tags: , , ,

Quote of the Month

Posted by PH on November 27, 2007
Digital Literacy, Quote of the Month / No Comments

When reading a book or even a sentence, there is a beginning step. A book and a sentence both have a beginning that is formally denoted. There is a middle, and, hopefully, there is a solution to a problem that is posed. The reader is recognizing symbols and making associations. The reader controls the pacing, the level of participation, and the dwell-time. But, essentially, the part that interests the reader are the symbols and finding the solution to the problem: that is, making meaning.

Launching an application follows the same steps as reading, with the user of the program recognizing symbols for the sake of solving a problem. The user determines the pacing, the level of participation, and the dwell-time, but in the end is only concerned with the symbols and the solution to the problem.

Simply put, running an application is an interactive form of reading.

Mark Meadows
 
[Quote adapted from Meadows, M. (2003) Pause & Effect: The Art of Interactive Narrative. New Riders (pp.25-26).]
 

Tags: , , ,

Quote of the Month

Posted by PH on October 25, 2007
Quote of the Month / No Comments

Simplicity is about subtracting the obvious, while adding the meaningful.

John Maeda
 

Tags: , ,

Quote of the Month

Posted by PH on September 11, 2007
Quote of the Month / No Comments

This month’s quote is another by-product of the D&AD Xchange 07 conference as discussed in the last two posts. One of the threads running through the conference was that of sustainable design, and this emerged as the central them of presenter Ken Garland, venerable design maven, photographer, toy designer, educator, and writer.

Called Subtraction, his presentation was theatrical, very amusing, anecdotal, and highly improvisatory—even though he was clearly well prepared—and highlighted a strategy we often recommend to students: bring in loads of props! This included a wind-up radio, sweets, piles of junk mail and catalogues he’d picked up off his doormat, and the inevitable dustbin. He had an alarm clock that he used as a comic stooge. However, the intellectual centre of the presentation was a mood board, or at least what appeared to be a mood board: as he went to refer to it he just ripped away the array of images and revealed this quote:

Why should we so gratuitously assume, as we constantly do, that the mere existence of a mechanism for manifolding or of mass production carries with it an obligation to use it to the fullest capacity? [...] To achieve control we shall even, I suspect, have to reconsider and perhaps abandon the whole idea of periodic publication [for] we cannot continue to inertly accept the burdensome technique of overproduction without inventing a social discipline for handling it; and that until we do this our situation will steadily worsen.

Lewis Mumford
 

Tags: , , ,

Quote(s) of the Month

Posted by PH on July 13, 2007
Marshall McLuhan, Quote of the Month / No Comments

In designing all functions and all data structures, a computer programmer tries always to use variables rather than constants. On the level of the human-computer interface, this principle means that the user is given many options to modify the performance of a program or a media object, be it a computer game, Web site, Web browser, or the operating system itself. The user can change the profile of a game character, modify how folders appear on the desktop, how files are displayed, what icons are used, and so forth. If we apply this principle to culture at large, it would mean that every choice responsible for giving a cultural object a unique identity can potentially always remain open.

Lev Manovich

The method of our time is to use not a single but multiple models for exploration—the technique of the suspended judgment is the discovery of the twentieth century as the technique of invention was the discovery of the nineteenth.

Marshall McLuhan

Tags: , ,