Craig Mod has just published a thoughtful, insightful, and beautifully-presented essay on the future of books in the digital era, using the emergence of devices like the Kindle and the iPad as his focus:
In printed books, the two-page spread was our canvas. It’s easy to think similarly about the iPad. Let’s not. The canvas of the iPad must be considered in a way that acknowledge the physical boundaries of the device, while also embracing the effective limitlessness of space just beyond those edges.
We’re going to see new forms of storytelling emerge from this canvas. This is an opportunity to redefine modes of conversation between reader and content. And that’s one hell of an opportunity if making content is your thing.
This essay could usefully be cross-referenced with Part 2 of Scott McCloud’s Reinventing Comics from 2000. In other words, some of what’s on offer here is not that new. However, the distinction between Formless and Definite Content is new (to me, at least) and provides a convincing armature around which the essay revolves. And if you need convincing about the inevitability of the move away from printed matter, here it is.
An excellent piece of work, highly recommended. The page must die!
Here’s a video of a presentation made by Bruce Sterling on 6th February 2010 at the Transmediale Futurity Now!festival in Berlin. The theme is “atemporality,” the sense that new media has moved us beyond modernism, beyond postmodernism, beyond all the “grand narratives” of traditional historical discourse. Sterling asks how we survive in this new environment and offers a range of never-less-than interesting and stimulating strategies for designers, artists, and academics. Here are a couple of taster quotes:
1) The Frankenstein Mashup (aka sampling, collage, bricolage):
So how do we just — like — sound out our new scene? What can we do to liven things up, especially as creative artists? Well, the immediate impulse is going to be the Frankenstein Mashup. Because that’s the native expression of network culture. The Frankenstein Mashup is to just take elements of past, present, and future and just collide ‘em together, in sort of a collage. More or less semi-randomly, like a Surrealist “exquisite corpse.” You can do useful and interesting things in that way, but I don’t really think that offers us a great deal. Even when it’s done very deftly, it tends to lead to the kind of levelling blandness of “World Music.” That kind of world music that’s middle-of-the-road disco music which includes pygmy nose-flutes or sitars. This kind of thing is tragically easy to do, but not really very effective. It’s cheap to do. It’s very punk rock. It’s very safety pins and plastic bags. But it’s missing a philosophical high-end…
2) Generative Art:
Then there are other elements which are native to our period that didn’t really work before, such as generative art. I take generative art quite seriously. I’d like to see it move into areas like generative law, or maybe generative philosophy. The thing I like about generative art is that it drains human intentionality out of the art project. Say, in generative manufacturing, you are writing code for a computer fabricator, and you yourself don’t know the outcome of this code. You do not know how it will physically manifest itself. Therefore you end up with creative objects that are bleached of human intent. Now there is tremendous artistic intent — within the software. But the software is not visible in the finished generative product. To me, it’s of great interest that these objects and designs and animations and so forth now exist among us. Because they are, in a strange way, divorced from any kind of historical ideology. They are just not human.
3) Gothic High-Tech vs Favela Chic:
We are in a period which I think is dominated by two great cultural signifiers. An analog system that belonged to our parents, which has been shot full of holes. It is the symbol of the ruined castle. Gothic High-Tech. The ruins of the unsustainable. And the other symbol is the favela slum, Favela Chic, the informalized, illegalized, heavily networked structure of the emergent new order. The things that the twenty first century is doing that are genuinely novel, that have not been domesticated or brought into sociality. The Gothic High-Tech and the Favela Chic. These are very obvious to me, as a novelist and creative artist. Perhaps you won’t see things this way — but I think the life-span of this will be about ten years. A new generation will arise who does not need things explained to them in this way. They will not wonder at a slogan like “Futurity Now!” because they will have never known anything different.
Here are a couple of excerpts from a 90-minute programme shown on PBS on February 2nd as part of their Frontline documentary strand.
The clips here obviously relate mainly to the uses of technology in education. Other highlights of the programme are seeing a lecture at MIT in full swing with almost every student paying more attention to their laptops than their lecturer, and chilling insights into the uses the U.S. Military is making of the technologies.
A very, very good documentary, asking some very hard questions and not necessarily having any pat answers. I would recommend watching the whole thing.
The defining element of the desktop GUI is the icon, which, although it often has a name, is above all a picture that performs or receives an action. These actions give the icon its meaning. As elements in a true picture writing, icons do note merely remind the user of documents and programs, but function as documents and programs. Reorganizing files and activating programs is writing, just as putting alphabetic characters in a row is writing. Rather like the religious relics after which they are named, computer icons are energy units that focus the operative power of the machine into visible and manipulable symbols. Computer icons also remind us of the cultural functions of Hebrew letters in the Cabala or of alchemical and other signs invoked by such Renaissance magi as Giordano Bruno. Magic letters and signs were often objects of meditation, as they were in the logical diagrams of the medieval Raymond Llul, and they were also believed to have operational powers. As functioning representations in computer writing, electronic icons realize what magic signs in the past could only suggest.
What exactly is an interface anyway? In its simplest sense, the word refers to software that shapes the interaction between user and computer. The interface serves as a kind of translator, mediating between the two parties, making one sensible to the other. In other words, the relationship governed by the interface is a semantic one, characterized by meaning and expression rather than physical force. Digital computers are “literary machines,” as hypertext guru Ted Nelson calls them. They work with signs and symbols, although this language, in its most elemental form, is almost impossible to understand. A computer thinks—if thinking is the right word for it—in tiny pulses of electricity, representing either an “on” or an “off” state, a zero or a one. Humans think in words, concepts, images, sounds, associations. A computer that does nothing but manipulate sequences of zeros and ones is nothing but an but an exceptionally inefficient adding machine. For the magic of the digital revolution to take place, a computer must also represent itself to the user, in a language that the user understands.
Representing all that information is going to require a new visual language, as complex and meaningful as the great metropolitan narratives of the nineteenth-century novel.
Put simply, the importance of interface design revolves around this apparent paradox: we live in a society that is increasingly shaped by events in cyberspace, and yet cyberspace remains, for all practical purposes, invisible, outside our perceptual grasp. Our only access to this parallel universe of zeros and ones runs through the conduit of the computer interface, which means that the most dynamic and innovative region of the modern world reveals itself only through the anonymous middlemen of interface design.
[Quote adapted from Johnson, S. (1997) Interface Culture. Harper Collins (pp.14-19).]
When reading a book or even a sentence, there is a beginning step. A book and a sentence both have a beginning that is formally denoted. There is a middle, and, hopefully, there is a solution to a problem that is posed. The reader is recognizing symbols and making associations. The reader controls the pacing, the level of participation, and the dwell-time. But, essentially, the part that interests the reader are the symbols and finding the solution to the problem: that is, making meaning.
Launching an application follows the same steps as reading, with the user of the program recognizing symbols for the sake of solving a problem. The user determines the pacing, the level of participation, and the dwell-time, but in the end is only concerned with the symbols and the solution to the problem.
Simply put, running an application is an interactive form of reading.
Mark Meadows
[Quote adapted from Meadows, M. (2003) Pause & Effect: The Art of Interactive Narrative. New Riders (pp.25-26).]
The emerging sense of a self-directed, self-aware person takes place within the context of symbolic systems that are increasingly only internally referential. Awareness is not of the world but of the systems of mediated representation. An increase in personal knowledge about the world equates with the extension of mind ever deeper into the mediated systems of representation and meaning. Individual choice and personal freedom thus become based on the ability to discriminate between a limited number of elements presented and represented in the mediated world, whether shampoo or political candidates. [...] I am encouraged to frame my experiences into the shop-worn clichés of a language that drones perpetually through the airwaves and over the broadband connections. [...] Rather than arising out of local, human experience elaborated though conversations with other people, language now comes prepackaged and reflects not the need of human beings but the values of capital, the machine, and the technological system.